Onsens
1.0
This is C++ game about bitwise logic.
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Deprecated List
Class
sf::Event::MouseWheelEvent
This event is deprecated and potentially inaccurate. Use
MouseWheelScrollEvent
instead.
Member
sf::Keyboard::BackSlash
Use Backslash instead
Member
sf::Keyboard::BackSpace
Use Backspace instead
Member
sf::Keyboard::Dash
Use Hyphen instead
Member
sf::Keyboard::Return
Use Enter instead
Member
sf::Keyboard::SemiColon
Use Semicolon instead
Member
sf::LinesStrip
Use LineStrip instead
Member
sf::RenderTexture::create
(unsigned int width, unsigned int height, bool depthBuffer)
Use
create(unsigned int, unsigned int, const ContextSettings&)
instead.
Member
sf::RenderWindow::capture
() const
Use a
sf::Texture
and its
sf::Texture::update(const Window&)
function and copy its contents into an
sf::Image
instead.
Member
sf::Shader::setParameter
(const std::string &name, float x)
Use
setUniform(const std::string&, float)
instead.
Member
sf::Shader::setParameter
(const std::string &name, float x, float y)
Use
setUniform(const std::string&, const Glsl::Vec2&)
instead.
Member
sf::Shader::setParameter
(const std::string &name, float x, float y, float z)
Use
setUniform(const std::string&, const Glsl::Vec3&)
instead.
Member
sf::Shader::setParameter
(const std::string &name, float x, float y, float z, float w)
Use
setUniform(const std::string&, const Glsl::Vec4&)
instead.
Member
sf::Shader::setParameter
(const std::string &name, const Vector2f &vector)
Use
setUniform(const std::string&, const Glsl::Vec2&)
instead.
Member
sf::Shader::setParameter
(const std::string &name, const Vector3f &vector)
Use
setUniform(const std::string&, const Glsl::Vec3&)
instead.
Member
sf::Shader::setParameter
(const std::string &name, const
Color
&color)
Use
setUniform(const std::string&, const Glsl::Vec4&)
instead.
Member
sf::Shader::setParameter
(const std::string &name, const
Transform
&transform)
Use
setUniform(const std::string&, const Glsl::Mat4&)
instead.
Member
sf::Shader::setParameter
(const std::string &name, const
Texture
&texture)
Use
setUniform(const std::string&, const Texture&)
instead.
Member
sf::Shader::setParameter
(const std::string &name,
CurrentTextureType
)
Use
setUniform(const std::string&, CurrentTextureType)
instead.
Member
sf::Text::getColor
() const
There is now fill and outline colors instead of a single global color. Use
getFillColor()
or
getOutlineColor()
instead.
Member
sf::Text::setColor
(const
Color
&color)
There is now fill and outline colors instead of a single global color. Use
setFillColor()
or
setOutlineColor()
instead.
Member
sf::TrianglesFan
Use TriangleFan instead
Member
sf::TrianglesStrip
Use TriangleStrip instead
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