Onsens
1.0
This is C++ game about bitwise logic.
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- s -
saveToFile() :
sf::Image
,
sf::SoundBuffer
scale() :
sf::Transform
,
sf::Transformable
secondGamemode() :
Game
seconds() :
sf::Time
seek() :
sf::FileInputStream
,
sf::InputSoundFile
,
sf::InputStream
,
sf::MemoryInputStream
,
sf::SoundFileReader
send() :
sf::TcpSocket
,
sf::UdpSocket
sendCommand() :
sf::Ftp
sendRequest() :
sf::Http
setActive() :
sf::Context
,
sf::RenderTarget
,
sf::RenderTexture
,
sf::RenderWindow
,
sf::Window
setAttenuation() :
sf::SoundSource
setBackground() :
Game
setBaseCards() :
Game
setBlocking() :
sf::Socket
setBody() :
sf::Http::Request
setBuffer() :
sf::Sound
setCardImages() :
Game
setCardImages2() :
Game
setCenter() :
sf::View
setChannelCount() :
sf::SoundRecorder
setCharacterSize() :
sf::Text
setColor() :
sf::Sprite
,
sf::Text
setDeck() :
Game
setDevice() :
sf::SoundRecorder
setDirection() :
sf::Listener
setEnabled() :
sf::Sensor
setField() :
sf::Http::Request
setFillColor() :
sf::Shape
,
sf::Text
setFont() :
sf::Text
setFramerateLimit() :
sf::Window
setGlobalVolume() :
sf::Listener
setHost() :
sf::Http
setHttpVersion() :
sf::Http::Request
setIcon() :
sf::Window
setJoystickThreshold() :
sf::Window
setKeyRepeatEnabled() :
sf::Window
setLetterSpacing() :
sf::Text
setLineSpacing() :
sf::Text
setLoop() :
sf::Sound
,
sf::SoundStream
setLoopPoints() :
sf::Music
setMethod() :
sf::Http::Request
setMinDistance() :
sf::SoundSource
setMouseCursor() :
sf::Window
setMouseCursorGrabbed() :
sf::Window
setMouseCursorVisible() :
sf::Window
setNotCardImages() :
Game
setNotCardImages2() :
Game
setNotDeck() :
Game
setOrigin() :
sf::Transformable
setOutlineColor() :
sf::Shape
,
sf::Text
setOutlineThickness() :
sf::Shape
,
sf::Text
setParameter() :
sf::Shader
setPitch() :
sf::SoundSource
setPixel() :
sf::Image
setPlacingCards() :
Game
setPlay() :
Game
setPlayingOffset() :
sf::Sound
,
sf::SoundStream
setPoint() :
sf::ConvexShape
setPointCount() :
sf::CircleShape
,
sf::ConvexShape
setPosition() :
sf::Listener
,
sf::Mouse
,
sf::SoundSource
,
sf::Transformable
,
sf::Window
setPrimitiveType() :
sf::VertexArray
,
sf::VertexBuffer
setProcessingInterval() :
sf::SoundRecorder
setRadius() :
sf::CircleShape
setReady() :
Game
setRelativeToListener() :
sf::SoundSource
setRepeated() :
sf::RenderTexture
,
sf::Texture
setRotation() :
sf::Transformable
,
sf::View
setScale() :
sf::Transformable
setSize() :
sf::RectangleShape
,
sf::View
,
sf::Window
setSmooth() :
sf::RenderTexture
,
sf::Texture
setSrgb() :
sf::Texture
setString() :
sf::Clipboard
,
sf::Text
setStyle() :
sf::Text
setTexture() :
sf::Shape
,
sf::Sprite
setTextureRect() :
sf::Shape
,
sf::Sprite
setTheIcon() :
Game
setTimer() :
Game
setTitle() :
sf::Window
setUniform() :
sf::Shader
setUniformArray() :
sf::Shader
setUpVector() :
sf::Listener
setUri() :
sf::Http::Request
setUsage() :
sf::VertexBuffer
setValue() :
sf::ThreadLocal
setVerticalSyncEnabled() :
sf::Window
setView() :
sf::RenderTarget
setViewport() :
sf::View
setVirtualKeyboardVisible() :
sf::Keyboard
setVisible() :
sf::Window
setVolume() :
sf::SoundSource
Shader() :
sf::Shader
Shape() :
sf::Shape
Socket() :
sf::Socket
SocketSelector() :
sf::SocketSelector
sortDeck() :
Game
sortNotDeck() :
Game
Sound() :
sf::Sound
SoundBuffer() :
sf::SoundBuffer
SoundRecorder() :
sf::SoundRecorder
SoundSource() :
sf::SoundSource
SoundStream() :
sf::SoundStream
Span() :
sf::Music::Span< T >
Sprite() :
sf::Sprite
start() :
Game
,
sf::SoundRecorder
stop() :
sf::Sound
,
sf::SoundRecorder
,
sf::SoundSource
,
sf::SoundStream
String() :
sf::String
substring() :
sf::String
swap() :
sf::Texture
,
sf::VertexBuffer
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