Onsens
1.0
This is C++ game about bitwise logic.
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- r -
read() :
sf::FileInputStream
,
sf::InputSoundFile
,
sf::InputStream
,
sf::MemoryInputStream
,
sf::SoundFileReader
receive() :
sf::TcpSocket
,
sf::UdpSocket
Rect() :
sf::Rect< T >
RectangleShape() :
sf::RectangleShape
registerContextDestroyCallback() :
sf::GlResource
registerReader() :
sf::SoundFileFactory
registerWriter() :
sf::SoundFileFactory
remove() :
sf::SocketSelector
renameFile() :
sf::Ftp
render() :
Game
RenderStates() :
sf::RenderStates
RenderTarget() :
sf::RenderTarget
RenderTexture() :
sf::RenderTexture
RenderWindow() :
sf::RenderWindow
replace() :
sf::String
Request() :
sf::Http::Request
requestFocus() :
sf::Window
reset() :
sf::View
resetBuffer() :
sf::Sound
resetGLStates() :
sf::RenderTarget
resize() :
sf::VertexArray
Response() :
sf::Ftp::Response
,
sf::Http::Response
restart() :
sf::Clock
rotate() :
sf::Transform
,
sf::Transformable
,
sf::View
rulestab() :
Game
run() :
priv::ThreadFunc
,
priv::ThreadFunctor< T >
,
priv::ThreadFunctorWithArg< F, A >
,
priv::ThreadMemberFunc< C >
running() :
Game
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