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Onsens
1.0
This is C++ game about bitwise logic.
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#include <SFML/Graphics/Export.hpp>
#include <SFML/Graphics/Glsl.hpp>
#include <SFML/Window/GlResource.hpp>
#include <SFML/System/NonCopyable.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Vector3.hpp>
#include <map>
#include <string>
Go to the source code of this file.
Classes | |
class | sf::Shader |
Shader class (vertex, geometry and fragment) More... | |
struct | sf::Shader::CurrentTextureType |
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More... | |
Namespaces | |
namespace | sf |