#include <Game.h>
Definition at line 19 of file Game.h.
◆ Game()
◆ ~Game()
◆ cardsInHand()
void Game::cardsInHand |
( |
| ) |
|
◆ checkPlacedCards()
bool Game::checkPlacedCards |
( |
int |
jj | ) |
|
◆ customCursor()
void Game::customCursor |
( |
| ) |
|
◆ firstGamemode()
void Game::firstGamemode |
( |
sf::Window & |
newWindow | ) |
|
◆ fourthGamemode()
void Game::fourthGamemode |
( |
sf::Window & |
newWindow | ) |
|
◆ getMousePos()
bool Game::getMousePos |
( |
float |
x, |
|
|
float |
y, |
|
|
int |
a, |
|
|
sf::Window & |
newWindow |
|
) |
| |
◆ menu()
◆ menuButtons()
void Game::menuButtons |
( |
| ) |
|
◆ modes()
◆ modesButtons()
void Game::modesButtons |
( |
| ) |
|
◆ notCardLogic()
void Game::notCardLogic |
( |
int |
j | ) |
|
◆ optionsMenu()
◆ placingCardsPos()
void Game::placingCardsPos |
( |
| ) |
|
◆ placingNotCardsPos()
void Game::placingNotCardsPos |
( |
| ) |
|
◆ pollEvents()
void Game::pollEvents |
( |
| ) |
|
◆ render()
◆ rulestab()
◆ running()
◆ secondGamemode()
void Game::secondGamemode |
( |
sf::Window & |
newWindow | ) |
|
◆ setBackground()
void Game::setBackground |
( |
| ) |
|
◆ setBaseCards()
void Game::setBaseCards |
( |
| ) |
|
◆ setCardImages()
◆ setCardImages2()
◆ setDeck()
◆ setNotCardImages()
◆ setNotCardImages2()
◆ setNotDeck()
void Game::setNotDeck |
( |
| ) |
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◆ setPlacingCards()
void Game::setPlacingCards |
( |
| ) |
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◆ setPlay()
◆ setReady()
◆ setTheIcon()
void Game::setTheIcon |
( |
| ) |
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◆ setTimer()
◆ sortDeck()
◆ sortNotDeck()
void Game::sortNotDeck |
( |
| ) |
|
◆ start()
◆ tableOfTruth()
void Game::tableOfTruth |
( |
| ) |
|
◆ thirdGamemode()
void Game::thirdGamemode |
( |
sf::Window & |
newWindow | ) |
|
◆ update()
◆ winScreen()
The documentation for this class was generated from the following files: