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Onsens
1.0
This is C++ game about bitwise logic.
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Specialized socket using the TCP protocol. More...
#include <TcpSocket.hpp>
Public Member Functions | |
TcpSocket () | |
Default constructor. More... | |
unsigned short | getLocalPort () const |
Get the port to which the socket is bound locally. More... | |
IpAddress | getRemoteAddress () const |
Get the address of the connected peer. More... | |
unsigned short | getRemotePort () const |
Get the port of the connected peer to which the socket is connected. More... | |
Status | connect (const IpAddress &remoteAddress, unsigned short remotePort, Time timeout=Time::Zero) |
Connect the socket to a remote peer. More... | |
void | disconnect () |
Disconnect the socket from its remote peer. More... | |
Status | send (const void *data, std::size_t size) |
Send raw data to the remote peer. More... | |
Status | send (const void *data, std::size_t size, std::size_t &sent) |
Send raw data to the remote peer. More... | |
Status | receive (void *data, std::size_t size, std::size_t &received) |
Receive raw data from the remote peer. More... | |
Status | send (Packet &packet) |
Send a formatted packet of data to the remote peer. More... | |
Status | receive (Packet &packet) |
Receive a formatted packet of data from the remote peer. More... | |
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virtual | ~Socket () |
Destructor. More... | |
void | setBlocking (bool blocking) |
Set the blocking state of the socket. More... | |
bool | isBlocking () const |
Tell whether the socket is in blocking or non-blocking mode. More... | |
Friends | |
class | TcpListener |
Additional Inherited Members | |
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enum | Status { Done , NotReady , Partial , Disconnected , Error } |
Status codes that may be returned by socket functions. More... | |
enum | { AnyPort = 0 } |
Some special values used by sockets. More... | |
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enum | Type { Tcp , Udp } |
Types of protocols that the socket can use. More... | |
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Socket (Type type) | |
Default constructor. More... | |
SocketHandle | getHandle () const |
Return the internal handle of the socket. More... | |
void | create () |
Create the internal representation of the socket. More... | |
void | create (SocketHandle handle) |
Create the internal representation of the socket from a socket handle. More... | |
void | close () |
Close the socket gracefully. More... | |
Specialized socket using the TCP protocol.
TCP is a connected protocol, which means that a TCP socket can only communicate with the host it is connected to.
It can't send or receive anything if it is not connected.
The TCP protocol is reliable but adds a slight overhead. It ensures that your data will always be received in order and without errors (no data corrupted, lost or duplicated).
When a socket is connected to a remote host, you can retrieve informations about this host with the getRemoteAddress and getRemotePort functions. You can also get the local port to which the socket is bound (which is automatically chosen when the socket is connected), with the getLocalPort function.
Sending and receiving data can use either the low-level or the high-level functions. The low-level functions process a raw sequence of bytes, and cannot ensure that one call to Send will exactly match one call to Receive at the other end of the socket.
The high-level interface uses packets (see sf::Packet), which are easier to use and provide more safety regarding the data that is exchanged. You can look at the sf::Packet class to get more details about how they work.
The socket is automatically disconnected when it is destroyed, but if you want to explicitly close the connection while the socket instance is still alive, you can call disconnect.
Usage example:
Definition at line 46 of file TcpSocket.hpp.
sf::TcpSocket::TcpSocket | ( | ) |
Default constructor.
Status sf::TcpSocket::connect | ( | const IpAddress & | remoteAddress, |
unsigned short | remotePort, | ||
Time | timeout = Time::Zero |
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Connect the socket to a remote peer.
In blocking mode, this function may take a while, especially if the remote peer is not reachable. The last parameter allows you to stop trying to connect after a given timeout. If the socket is already connected, the connection is forcibly disconnected before attempting to connect again.
remoteAddress | Address of the remote peer |
remotePort | Port of the remote peer |
timeout | Optional maximum time to wait |
void sf::TcpSocket::disconnect | ( | ) |
Disconnect the socket from its remote peer.
This function gracefully closes the connection. If the socket is not connected, this function has no effect.
unsigned short sf::TcpSocket::getLocalPort | ( | ) | const |
Get the port to which the socket is bound locally.
If the socket is not connected, this function returns 0.
IpAddress sf::TcpSocket::getRemoteAddress | ( | ) | const |
Get the address of the connected peer.
It the socket is not connected, this function returns sf::IpAddress::None.
unsigned short sf::TcpSocket::getRemotePort | ( | ) | const |
Get the port of the connected peer to which the socket is connected.
If the socket is not connected, this function returns 0.
Status sf::TcpSocket::receive | ( | void * | data, |
std::size_t | size, | ||
std::size_t & | received | ||
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Receive raw data from the remote peer.
In blocking mode, this function will wait until some bytes are actually received. This function will fail if the socket is not connected.
data | Pointer to the array to fill with the received bytes |
size | Maximum number of bytes that can be received |
received | This variable is filled with the actual number of bytes received |
Status sf::TcpSocket::send | ( | const void * | data, |
std::size_t | size | ||
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Send raw data to the remote peer.
To be able to handle partial sends over non-blocking sockets, use the send(const void*, std::size_t, std::size_t&) overload instead. This function will fail if the socket is not connected.
data | Pointer to the sequence of bytes to send |
size | Number of bytes to send |
Status sf::TcpSocket::send | ( | const void * | data, |
std::size_t | size, | ||
std::size_t & | sent | ||
) |
Send raw data to the remote peer.
This function will fail if the socket is not connected.
data | Pointer to the sequence of bytes to send |
size | Number of bytes to send |
sent | The number of bytes sent will be written here |
Send a formatted packet of data to the remote peer.
In non-blocking mode, if this function returns sf::Socket::Partial, you must retry sending the same unmodified packet before sending anything else in order to guarantee the packet arrives at the remote peer uncorrupted. This function will fail if the socket is not connected.
packet | Packet to send |
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friend |
Definition at line 213 of file TcpSocket.hpp.