Onsens
1.0
This is C++ game about bitwise logic.
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InputStream.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_INPUTSTREAM_HPP
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#define SFML_INPUTSTREAM_HPP
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// Headers
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#include <
SFML/Config.hpp
>
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#include <
SFML/System/Export.hpp
>
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namespace
sf
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{
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class
SFML_SYSTEM_API
InputStream
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{
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public
:
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virtual
~InputStream
() {}
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virtual
Int64
read
(
void
* data,
Int64
size) = 0;
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virtual
Int64
seek
(
Int64
position) = 0;
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virtual
Int64
tell
() = 0;
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virtual
Int64
getSize
() = 0;
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};
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}
// namespace sf
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#endif
// SFML_INPUTSTREAM_HPP
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Config.hpp
Export.hpp
SFML_SYSTEM_API
#define SFML_SYSTEM_API
Definition:
System/Export.hpp:43
sf::InputStream
Abstract class for custom file input streams.
Definition:
InputStream.hpp:42
sf::InputStream::getSize
virtual Int64 getSize()=0
Return the size of the stream.
sf::InputStream::~InputStream
virtual ~InputStream()
Virtual destructor.
Definition:
InputStream.hpp:49
sf::InputStream::tell
virtual Int64 tell()=0
Get the current reading position in the stream.
sf::InputStream::seek
virtual Int64 seek(Int64 position)=0
Change the current reading position.
sf::InputStream::read
virtual Int64 read(void *data, Int64 size)=0
Read data from the stream.
sf
Definition:
AlResource.hpp:35
sf::Int64
signed long long Int64
Definition:
Config.hpp:229
Game
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External
include
SFML
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InputStream.hpp
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