Onsens
1.0
This is C++ game about bitwise logic.
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BlendMode.hpp
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RenderStates.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RENDERSTATES_HPP
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#define SFML_RENDERSTATES_HPP
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// Headers
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#include <
SFML/Graphics/Export.hpp
>
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#include <
SFML/Graphics/BlendMode.hpp
>
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#include <
SFML/Graphics/Transform.hpp
>
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namespace
sf
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{
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class
Shader;
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class
Texture;
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class
SFML_GRAPHICS_API
RenderStates
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{
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public
:
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61
RenderStates
();
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69
RenderStates
(
const
BlendMode
& theBlendMode);
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77
RenderStates
(
const
Transform
& theTransform);
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85
RenderStates
(
const
Texture
* theTexture);
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93
RenderStates
(
const
Shader
* theShader);
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104
RenderStates
(
const
BlendMode
& theBlendMode,
const
Transform
& theTransform,
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const
Texture
* theTexture,
const
Shader
* theShader);
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// Static member data
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static
const
RenderStates
Default
;
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// Member data
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BlendMode
blendMode
;
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Transform
transform
;
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const
Texture
*
texture
;
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const
Shader
*
shader
;
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};
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}
// namespace sf
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#endif
// SFML_RENDERSTATES_HPP
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BlendMode.hpp
Export.hpp
SFML_GRAPHICS_API
#define SFML_GRAPHICS_API
Definition:
Graphics/Export.hpp:43
Transform.hpp
sf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition:
RenderStates.hpp:46
sf::RenderStates::transform
Transform transform
Transform.
Definition:
RenderStates.hpp:116
sf::RenderStates::RenderStates
RenderStates(const Shader *theShader)
Construct a default set of render states with a custom shader.
sf::RenderStates::RenderStates
RenderStates(const Transform &theTransform)
Construct a default set of render states with a custom transform.
sf::RenderStates::texture
const Texture * texture
Texture.
Definition:
RenderStates.hpp:117
sf::RenderStates::RenderStates
RenderStates()
Default constructor.
sf::RenderStates::RenderStates
RenderStates(const Texture *theTexture)
Construct a default set of render states with a custom texture.
sf::RenderStates::RenderStates
RenderStates(const BlendMode &theBlendMode, const Transform &theTransform, const Texture *theTexture, const Shader *theShader)
Construct a set of render states with all its attributes.
sf::RenderStates::RenderStates
RenderStates(const BlendMode &theBlendMode)
Construct a default set of render states with a custom blend mode.
sf::RenderStates::Default
static const RenderStates Default
Special instance holding the default render states.
Definition:
RenderStates.hpp:110
sf::RenderStates::shader
const Shader * shader
Shader.
Definition:
RenderStates.hpp:118
sf::RenderStates::blendMode
BlendMode blendMode
Blending mode.
Definition:
RenderStates.hpp:115
sf::Shader
Shader class (vertex, geometry and fragment)
Definition:
Shader.hpp:53
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition:
Texture.hpp:49
sf::Transform
Define a 3x3 transform matrix.
Definition:
Transform.hpp:43
sf
Definition:
AlResource.hpp:35
sf::BlendMode
Blending modes for drawing.
Definition:
BlendMode.hpp:42
Game
Program
External
include
SFML
Graphics
RenderStates.hpp
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